
Given the rock-paper-scissors dynamic with units, it would be nice if the game would tell me if a possible attack would be favorable or not. There’s little attempt to share any information about what’s going on, though. There are 55 levels, though, and I only experienced a handful. The game’s how to play section makes mention of factories, but I never encountered any. You don’t collect resources in Super Conflict, you just blow each other up. Early on, each map provides a predetermined mix of infantry and armor with their own plusses and minuses, but I don’t think there’s any base or unit building at all here. The goal of every battle is to destroy the enemy’s Flag Tank, which is a very powerful unit. Super Conflict has you controlling the Blue army in a battle against the Red army.

It mostly comes down to how user-friendly the games are. Super Conflict is most immediately comparable to Nintendo’s Game Boy Advance masterpiece Advance Wars, only not as good Approximate Release Month: March 1993 Genre: Turn-based strategy Developer: Vic Tokai Publisher: Vic Tokai
